Jake Farr at MIT Reality Hack, wearing Snap Spectacles. He is holding his hand up and looking at it.

Jake Farr

I am a designer, developer, and most of all a creator. I have a passion for artful design, aiming to create things that are both beautiful and technically ambitious.

As a dual-degree student pursuing both Computer Science and Immersive Media Design, I bring a diverse skill set to my work. I can design, iterate on, and polish an experience, and I have the technical know-how to actually create it. I've designed and built projection installations, games, VR experiences, websites, and mobile apps.

Featured Case Study

GoodKitchen's design process at an angle: the Figma fridge design with item cards for eggs, milk, carrots, and cheese, between a paper sketch of the same screen and the coded inventory page.

GoodKitchen (2025)

A mobile kitchen app that tracks what's in your fridge, finds recipes, and keeps your shopping list up to date. I created the app's design language in Figma and built the inventory page, then our team redesigned it after a heuristic evaluation and a think-aloud user study.

UX Designer & Front-End Developer · Team of 4 · Figma, HTML, CSS, JavaScript

Read the Case Study

Featured Projects

A collection of 3D-printed creature toys, 3 rows of 10 creatures, displayed on a wooden coffee table. The creatures are sitting on top of paper boxes with QR codes printed on them.

Creature Box (2026)

Collectible 3D-printed creature toys with a digital counterpart that can be interacted with through a shared website where the creatures live.

Two people standing in front of a large projection, one is making a T-pose, and the other has their arms in the air. The projection shows a distorted abstract visual that is green and heavily pixelated.

CANVUS (2026)

An interactive audiovisual experience which reacts to the participants' movements, allowing them to control a shifting soundscape.

On the left, a mockup of the MPG app on an iPhone 16, featuring the MPG logo, a host game button, and a join game button. On the right, the MPG logo and a tagline, 'a quirky, fast-paced mobile party game.'

MPG (2025)

A quirky party game for smartphones, designed to make people think about their phones differently, and encourage people to play together instead of scrolling.

Skills

Flip a card to see where I've used it.

Design

UI/UX

I have always loved thinking about user experience. I've designed interfaces and user flows in Figma and Whimsical, and have experience creating the overall design language for several projects, including color palettes, typography, and iconography.

Prototyping & Usability Testing

I've learned that no amount of design knowledge can replace actually testing with the target audience. I love to work with users to gather feedback, iterate based on that feedback, and know how to ask specific questions that will give me the most useful information.

Interaction Design

Interaction systems are one of my favorite aspects of design, especially when they go past the screen. Several of my projects use pose tracking, hand tracking, and other sensors to create intuitive and fun controls.

Software & Programming

Unity

I've used Unity extensively over the past few years. Most of my experience is in designing and programming game systems, but I've also worked with Shader Graph, Animation, and Audio.

TouchDesigner

TouchDesigner is my go-to software. I've used it to build several interactive projections and installations. I have experience with skeleton and hand tracking using MediaPipe, 3D particle effects with POPs, and sending OSC/MIDI to other software like Reaper.

Blender

I'm moderately experienced with Blender for 3D modeling, and have used it for not just creating assets but also for procedural generation using Geometry Nodes.

HTML/CSS/JavaScript

I've been making simple websites for a long time. I took three Web Design classes in high school, which taught me a lot about HTML, CSS, and JS. I also took Web Design I at Anne Arundel Community College, which reinforced that information but also focused more on the principles of design, making me a much more rounded web developer.

Next.js + React

This website is built with Next.js, React, TypeScript, and Tailwind CSS! I mainly chose them for optimization reasons, and the site updates dynamically using data, including these skill cards.

Soft Skills

Experience Design

I've designed for interactive projections, games, and VR stories. Across all of them, I focus on keeping people immersed and engaged.

Communication/Teamwork

I've worked on many teams, usually of two to five people. Through these experiences I've learned a lot about the value of communication, how to convey ideas clearly, and how to avoid and resolve conflicts.