
Jake Farr
I am a designer, developer, and most of all a creator. I have a passion for artful design, aiming to create things that are both beautiful and technically ambitious.
As a dual-degree student pursuing both Computer Science and Immersive Media Design, I bring a diverse skill set to my work. I can design, iterate on, and polish an experience, and I have the technical know-how to actually create it. I've designed and built projection installations, games, VR experiences, websites, and mobile apps.
Featured Case Study


GoodKitchen (2025)
A mobile kitchen app that tracks what's in your fridge, finds recipes, and keeps your shopping list up to date. I created the app's design language in Figma and built the inventory page, then our team redesigned it after a heuristic evaluation and a think-aloud user study.
UX Designer & Front-End Developer · Team of 4 · Figma, HTML, CSS, JavaScript
Read the Case StudyFeatured Projects

Creature Box (2026)
Collectible 3D-printed creature toys with a digital counterpart that can be interacted with through a shared website where the creatures live.

CANVUS (2026)
An interactive audiovisual experience which reacts to the participants' movements, allowing them to control a shifting soundscape.

MPG (2025)
A quirky party game for smartphones, designed to make people think about their phones differently, and encourage people to play together instead of scrolling.
Skills
Flip a card to see where I've used it.
Design
UI/UX
I have always loved thinking about user experience. I've designed interfaces and user flows in Figma and Whimsical, and have experience creating the overall design language for several projects, including color palettes, typography, and iconography.
Prototyping & Usability Testing
I've learned that no amount of design knowledge can replace actually testing with the target audience. I love to work with users to gather feedback, iterate based on that feedback, and know how to ask specific questions that will give me the most useful information.
Interaction Design
Interaction systems are one of my favorite aspects of design, especially when they go past the screen. Several of my projects use pose tracking, hand tracking, and other sensors to create intuitive and fun controls.
Software & Programming
Unity

I've used Unity extensively over the past few years. Most of my experience is in designing and programming game systems, but I've also worked with Shader Graph, Animation, and Audio.
TouchDesigner

TouchDesigner is my go-to software. I've used it to build several interactive projections and installations. I have experience with skeleton and hand tracking using MediaPipe, 3D particle effects with POPs, and sending OSC/MIDI to other software like Reaper.
Blender
I'm moderately experienced with Blender for 3D modeling, and have used it for not just creating assets but also for procedural generation using Geometry Nodes.
HTML/CSS/JavaScript
I've been making simple websites for a long time. I took three Web Design classes in high school, which taught me a lot about HTML, CSS, and JS. I also took Web Design I at Anne Arundel Community College, which reinforced that information but also focused more on the principles of design, making me a much more rounded web developer.
Next.js + React
This website is built with Next.js, React, TypeScript, and Tailwind CSS! I mainly chose them for optimization reasons, and the site updates dynamically using data, including these skill cards.
Soft Skills
Experience Design
I've designed for interactive projections, games, and VR stories. Across all of them, I focus on keeping people immersed and engaged.
Communication/Teamwork
I've worked on many teams, usually of two to five people. Through these experiences I've learned a lot about the value of communication, how to convey ideas clearly, and how to avoid and resolve conflicts.

