Jake Farr at MIT Reality Hack, wearing Snap Spectacles. He is holding his hand up and looking at it.

Jake Farr

I am a designer, developer, and most of all a creator. I have a passion for artful design, aiming to create things that are both beautiful and technically complex.

As a dual-degree student pursuing both Computer Science and Immersive Media Design, my strength lies in my interdisciplinary skillset. On top of a strong technical foundation birthed from a childhood love for coding and nurtured by my higher education, I have gained extensive experience in interactivity, experience design, and working collaboratively.

Featured Projects

A collection of 3D-printed creature toys, 3 rows of 10 creatures, displayed on a wooden coffee table. The creatures are sitting on top of paper boxes with QR codes printed on them.

Creature Box (2026)

Collectible 3D-printed creature toys with a digital counterpart that can interacted with through a virtual world.

Two people standing in front of a large projection, one is making a T-pose, and the other has their arms in the air. The projection shows a distorted abstract visual that is green and heavily pixelated.

CANVUS (2026)

An interactive audio-visual experience which reacts to the participants movements, allowing them to control a shifting soundscape.

A human-shaped particle cloud, made up of colored cubes, floating over a black background.

Firework (2025)

An interactive gesture-controlled TouchDesigner project that turns the user into a pixelated firework.

On the left, a mockup of the MPG app on an iPhone 16, featuring the MPG logo, a host game button, and a join game button. On the right, the MPG logo and a tagline, 'a quirky, fast-paced mobile party game.'

MPG (2025)

A quirky party game for smartphones, designed to make people think about their phones differently, and encourage people to play together instead of scrolling.

Two balloons floating through a sea of cartoonish 3D clouds.

Transitions (2024)

An interactive, coming-of-age VR experience, which addresses the anxieties of growing up into adulthood.

Skills

Software & Programming

Unity

Unity Logo

I've worked extensively with Unity over the past few years. Most of my experience is in designing and programming game systems, but I've also played with Shader Graphs, Animation, and Audio.

Related Projects

TouchDesigner

TouchDesigner logo

I am relatively new to touch designer, but I've found it easy to pick up with my past experience in programming. So far, I'm only experienced in 2D effects, but I'm currently taking a course on the program at University of Maryland and hope to cover 3D soon.

Related Projects

HTML/CSS/JavaScript

I've been making simple websites for a long time. I took three Web Design classes in highschool, which taught me a lot about HTML, CSS, and JS. I also took Web Design I at Anne Arundel Community College, which reinforced that information but also focused more on the principles of design, making me a much more rounded web developer.

Related Projects
  • This website!

NextJS + React

While I'm not super experienced, this website is built with NextJS, React, TypeScript, and TailwindCSS! I mainly did this for optimization reasons, and I wouldn't call myself an expert on any of these, but I'm definitely capable of creating a website that dynamically updates using data (this one does!).

Related Projects
  • This website!

Soft Skills

Experience Design

I have a deep understanding of Experience Design across a diverse set of mediums such as interactive projection, games, and narrative experiences. Across all of these mediums, I know how to create experiences that immerse users and keep them engaged.

Related Projects

Communication/Teamwork

I've worked on many projects involving groups, usually of size 2-5. Through these experiences I've learned a lot about the value of communication, how to convey ideas clearly, and how to avoid and resolve conflicts.

Related Projects